• Joseph B Hall
  • Издательство: Course Technology PTR
  • ISBN: 978-1-59863-368-9
  • Год издания: 2007
  • Кол.страниц: 700
  • Язык: английский
  • Формат: PDF
  • Размер: 8.9 Мб
XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console. Learn how you can create your own games using the amazing tools of XNA and Game Studio Express, the free game development tools and APIs from Microsoft, based on the incredibly popular Visual Studio IDE. You'll begin with an introduction to the XNA platform and the Game Studio Express development environment. From there, you'll examine many different game genres and will develop your own working games. You'll also cover writing components and libraries and will develop reusable code that can be plugged into your game projects. Wrap things up with a collection of more advanced topics. To get the most out of this unique guide you will need a working knowledge of programming, but readers with a variety of backgrounds will still benefit from the comprehensive coverage found inside. XNA will turn players into developers, doing for game creation what YouTube and myspace have done for music and video.
  • Riemer Grootjans
  • Издательство: Apress
  • ISBN: 978-1-4302-1856-2
  • Год издания: 2009
  • Кол.страниц: 663
  • Язык: английский
  • Формат: PDF
  • Размер: 3 Мб
Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn’t sacrifice power for this ease of use—it is built entirely on DirectX technology.

Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.
  • Penny Sweetser
  • Издательство: Course Technology PTR
  • ISBN: 978-1-58450-551-8
  • Год издания: 2007
  • Кол.страниц: 312
  • Язык: английский
  • Формат: PDF
  • Размер: 6.2 Мб
The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a detailed foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered and a hands-on tutorial and case study allow the reader to the put the skills and ideas presented into practice.
  • Riemer Grootjans
  • Издательство: Apress
  • ISBN: 978-1-4302-0514-2
  • Год издания: 2008
  • Кол.страниц: 638
  • Язык: английский
  • Формат: PDF
  • Размер: 4.1 Мб
Join the game development revolution today! XNA greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use - it is built entirely on DirectX technology.

XNA expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Windows PC and Xbox360 console. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA 2.0 Game Programming Recipes an invaluable companion when building games for fun or as commercial products.
  • Стэн Трухильо
  • Издательство: Coriolis Group Books
  • Год издания: 1996
  • Кол.страниц: 512
  • Язык: русский
  • Формат: PDF
  • Размер: 3.98 mb
Создайте собственную программу с использованием трехмерной графики и анимации.

Direct3D — это мощная, гибкая библиотека, которая позволяет разработчику создавать приложения,
использующие трехмерную графику, и в то же время не требующая глубоких знаний сложных принципов компьютерной графики.
В книге подробно описывается использование различных возможностей, предоставляемых библиотекой Direct3D и построение
законченных приложений, использующих